View Full Version : GeForce 6800 WaterCooling 10 FPS LOL
gut
3rd October 2004, 04:16
PROBLEM FIXED
!!!!!!!!!!!!!!!! I WENT BACK TO KERNEL 2.6.7 !!!!!!!!!!!!!!!!!! AND IT WORKSSSSSS
(i did this after trying tu run doom3 with the new binaries just out , did not worked , and a post on a forum says 2.6.8 kernels are buggy with nvidia extention on amd64)
so u can keep josh alive i guess :))
(linux-2.6.8-gentoo-r4 -->> linux-2.6.7-gentoo-r14 )
anyway Thx for Quick respsonses Pluribus
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GeForce 6800 WaterCooling 10 FPS
(i have gentoo linux amd 64 ,kernel 2.6.8, xorg 6.8, x86 emul libs, nvidia 6111)
ut2004 64 works
quake3 32 bits works
emulation warcraft III with cedega works
atitd is just merely playable ;-(
i had 20 with my old geForce ti4600 ...
dont want to reinstall windows (i tested , >30fps)
here are some info from my egenesis.bug
[Edit log deleted from this post]
Thx for help.
(i tried to launch test-eclient instead of fltk-eclient, but it segfault )
v@@gz
Quote from a post of pluribus
" my video card ISNT ATS capable"
lol, lets make a donation :p
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i just finish enjoying tweaking fluxbox to remember transparency (xcomposite new feature of xorg 6.8), for those who have fluxbox and are interested, drop me a message to get the sources patch
Ledara
3rd October 2004, 04:55
You have a freaking WATER-COOLED video card?!
Man, it's a computer not an HVAC unit!
Pluribus
3rd October 2004, 04:58
ROFL... I SUSPECT that I know what it might be... can you email me (pluribus@pluribus.org) a copy of your egenesis.bug file... It oddly enough looks like it is going into dumb mode on your card.
EDIT: I THINK that it is because your machine is not reporting most of the GL extensions... (Which is interesting because my 61.11 with a GF3 reports TONS of additional extensions not listed in the snippet you gave)
EDIT2: If that IS it, I will have to smack Josh around with several large sticks.
gut
3rd October 2004, 14:59
EDIT2: If that IS it, I will have to smack Josh around with several large sticks.
I can give you a 9500 shovel :)
Pluribus
4th October 2004, 06:44
Ok, according to the egenesis.bug file that you sent me, I DO need to go through all the extensions and OpenGL specs and determine what extentions are implyed by what OGL versions... It will take a bit. Probably start that once I get the Mac sound code in good shape. (Probably less than another day, almost done)
Interesting thing is that this probably effects a fair number of folks on all platforms... (According to that you are running in horribly ugly mode... Game should get prettier for you as well. It is probably uglier than the old video card right now)
gut
5th October 2004, 01:23
heuu ok :/
anyway i dont understand why this have to be card specific ... my card is compatible
with all previous cards ... so do you try to activate special hidden functions for big cards :p ?
cant i lanch the game with -geforceFX5900 parameter :))?
Pluribus
5th October 2004, 02:49
Actually, The fault is the driver dropping options from the OpenGL extensions string.
To put it in perspective, here is the OpenGL extensions string for my GeForce 3 Ti500 running the Nvidia 61.11 drivers....
Extensions: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Now, compare it to the 61.11 extensions string for the 6800...
Extensions: GL_EXT_texture_object GL_EXT_draw_range_elements GL_EXT_vertex_array GL_EXT_fog_coord GL_EXT_secondary_color GL_EXT_blend_color GL_ARB_window_pos GL_ARB_multitexture GL_EXT_multi_draw_arrays GL_EXT_blend_minmax GL_ARB_imaging GL_EXT_blend_func_separate GL_EXT_texture3D GL_ARB_point_parameters
The client CURRENTLY just relies on this extension string to determine if it can use these features... (As you can see, the two are strangly not the same... So... It is a bug in Josh's code for not anticipating the posibility of vendors dropping things from the extensions list as they are rolled into the main specs.)
gut
5th October 2004, 18:29
I report now the same extensions !!! :))
works @80 fps :o))
OrenWolf
8th October 2004, 20:15
I report now the same extensions !!! :))
works @80 fps :o))
I assume then you had the extensions disabled, rather than an issue with the driver itself?
Amethyra
8th October 2004, 21:18
Interesting thing is that this probably effects a fair number of folks on all platforms... (According to that you are running in horribly ugly mode... Game should get prettier for you as well. It is probably uglier than the old video card right now)
Can you help me too??!! I think I am definitely running in "ugly mode" - no tall grass, iron is black, all vegetation is green/black. Can I send you something that would help? I have an ATI Mobility Radeon 7500c on WinXP. I started a thread about this and quite a few people wrote that they are experiencing the same thing.
HELP US!!!! We want to see the graphics!
gut
9th October 2004, 20:38
I assume then you had the extensions disabled, rather than an issue with the driver itself?
the only thing i changed, is to downgrade my kernel (from 2.6.8 to 2.6.7) with my current .config
then re install the same nvidia drivers (kernel & glx)
gut
9th October 2004, 20:42
Can you help me too??!! I think I am definitely running in "ugly mode" - no tall grass, iron is black, all vegetation is green/black. Can I send you something that would help? I have an ATI Mobility Radeon 7500c on WinXP. I started a thread about this and quite a few people wrote that they are experiencing the same thing.
HELP US!!!! We want to see the graphics!
install linux :p
no joking , ati has bad support with linux ;-/
..
you tried changing video option i guess ?
other 3D games work ?
Pluribus
11th October 2004, 15:33
Alas, that is all that the 7500 is capable of...
Amethyra
11th October 2004, 16:08
Alas, that is all that the 7500 is capable of...
Is there a big difference in the demands on a video card as far as rendering goes with online games as opposed to regular CD/DVD based games? I wonder because I have played other non-online games on that card and they look great. ATITD is the only online game I have played, so I can't compare.
Pluribus
14th October 2004, 03:57
Depends on the game... the 7500 is only capable of doing bump mapping using ATI's propietary version of it. (Code needs to be SPECIFICLY written to use it) Which the client DOESNT support. (It Supports the the standard version of bumpmapping and specular mapping, but the Alas, ATI on supports that on latter chipsets.... Seriously, the 7500 chipset is roughly like a Riva TNT... (Ok for general use, but not much for the advanced effects)
EDIT: As for the dark colors on the plants... Teppy was able to play with the driver gamma settings on a windows box to get the colors right. No idea how on linux with Mesa Drivers..
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